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The
"scale cube" method of OBJ importing By Hamfast (aka ) ©2002 Return to "Worlds in the making..." Part 1 Introduction I will not go into the depths of how the scaling of objects in Bryce works - because I don't really understand how they work. Susan Kitchens and Victor Gavenda in their book "Real world Bryce 4", dedicate the entire 6th chapter to this aspect of Bryce. It is enough to say however, that when Bryce imports objects from other programs (in this case WaveFront OBJ files) it scales them according to its own internal grid, and the results are sometimes quite chaotic. |
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So let us start with the problem: Importing single OBJ figure files from Poser to Bryce is quite easy, but I noticed a problem when I started creating larger files in Poser with more than one figure - especially DAZ3D's Millenium figures. I created a scene with 2 figures including the Victoria 2.0 figure and exported them as a single OBJ group file in Poser. I then closed Poser, fired up Bryce and imported the OBJ file...
...and got the following error.
This is a pretty common error with large .OBJ files. I have noticed similar errors with .3DS files (3D Studio) and with 256Mb of RAM it is hard to believe! |
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The solution comes with its own problem... I then returned to Poser and set about splitting my Poser scene into its individual figures and exporting them as smaller .OBJ files. I then imported them one by one into Bryce into the scene that I had prepared... ...and immediately I could see that there was a problem with scale. The German Sheperd dog was now the same size as the woman and the side view in Bryce confirmed it! Apart from physically rescaling the individual object in Bryce, (which is not an easy task as percentages are not used in the Object Attributes and proportional rescaling is not supported) the placement of the figures is a difficult task too and all my hard work with the posing of the hands in Poser has to be tackled again when placing the individual figures in the group. The solution lays in Bryce's own internal grid and something common to both Poser and Bryce - a simple cube! |
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This concludes the 1st part of this tutorial. Are you ready for the next part? [Return to the beginning] [Next part] Most
recent revision 14
March,
2002
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